Play as the daring sheep Bruce Woolis as he attempts to destroy the evil corporation that has taken copystriking law too far.

DYE HARD

A fast paced action puzzle game reminiscent of Hot Line Miami. Avoid getting caught, solve puzzles and climb your way to the top of the office building.

Wishlist on Steam!

  • Tools: Making with Unity, C#, aseprite.

  • Time: 13+ months (ongoing).

  • Role: Game Designer/Programmer.

  • Creating tooling to build out levels.

  • Getting early user feedback.

  • Working on demo build.

 

Raid Me

A Twitch integrated game for live streamers. Game Triggers when the streamer gets raided.

  • Tools: Made with Unity, C#, Twitch Lib and Affinity Designer.

  • Time: 10 months

  • Role: Solo Game Designer/Programmer.

  • Developed an Auto Battler system that integrates with Twitch’s API and Client

  • Documented how to set up and run Raid Me

  • Collaborated with streamers and viewers to implement new features and make changes to UI

  • Check out Raid Me here its open source.

 

Stream Ball Ultimate

A Twitch integrated game for live streamers to use as an overlay. People in chat who are watching the stream can type commands and see them do things in the stream real time.

  • Tools: Making with Unity, C#, Twitch Lib and Newtonsoft.

  • Time: 15+ months (ongoing).

  • Role: Game Designer/Programmer.

  • Utilized the Twitch Lib C# library to establish connection to the client and API of Twitch Chat.

  • Collaborated with players and streamers to get feedback on features to the game.

  • Save and Load compact game data locally on the computer so players progress is saved from live session to session.

  • Download the public Repo on Github here.

  • Future plans include UI for easy user set up, my plan is that stream ball ultimate can be free and easy for any streamer to download and use.

The mini games, Players in chat type !play to participate. This is how players earn money.

The mini games, Players in chat type !play to participate. This is how players earn money.

The Shop, a place where players can spend the money they earn playing the mini games.

The Shop, a place where players can spend the money they earn playing the mini games.

 

Uranium


An endless runner where the objective is to guide a ball and collect loose particles.

  • Tools: Made with Unity and C#.

  • Time: 12 days.

  • Role: Solo Game Designer/Programmer

  • Used the Unity 3D spring system to create good game feel.

  • Optimized the game to avoid frame rate drops.

  • Play Uranium here.

Sammich


A home brew jelly physics game where the player stacks ingredients to make the biggest sammich possible. Made for the GMTK 2021 jam.

  • Tools: Made with Unity and C#.

  • Time: 8 hours.

  • Role: Solo Game Designer/Programmer.

  • Created jelly physics objects by connecting rigid bodies with springs in Unity.

  • Experimented with different ways to link and form jelly objects by affecting their spring force, dampening, and the number of linkages used to make each sammich ingredient.

  • Had a blast doing my own voice over and audio editing for the game.

  • Play Sammich here.

Word Fall


This is an arcade style game where you collect letter tiles to spell words and defeat the evil Count Junction. Made for #chainletterjam

  • Tools: Made with Unity and C#.

  • Time: 2 weeks.

  • Role: Solo Game Designer/Programmer

  • Used the UI masking to program a radial stamina bar that fades when the player is not deploying the wing suit.

  • Played with scene transitions to create smoother game loop.

  • Play Word Fall here.

Falling Tower

A tower building game where you join blocks together with pieces of flexible rope. Made for Ludum Dare 49.

  • Tools: Made with Unity and C#.

  • Time: 3 days.

  • Role: Solo Game Designer/Programmer.

  • Created camera controls and transitions using Unity Cinemachine.

  • Generated a rope with home brewed code that combined line renderer segments with unity springs.

  • Play Falling Tower here.

Solar Sub


This is a clicker game where the player must use lighting to search for and power as many solar submarines as possible. Made for Ludum Dare 48.

  • Tools: Made with Unity and C#.

  • Time: 3 days.

  • Role: Solo Game Designer/Programmer

  • Learned Unity Universal RP to feature lighting in the game.

  • Created normal map for submarines to effect how light hits object.

  • Utilized different lighting types, lighting levels and shadows to create levels.

  • Play Solar Sub here.

Groovy Loops

A puzzle platformer where you loop the character to the start of the game leaving a clone behind. Each time you do that you add an element of audio to the soundtrack. Made for Ludum Dare 47 jam.

  • Tools: Made with Unity and C#.

  • Time: 3 days.

  • Role: Solo Game Designer/Programmer.

  • Made camera control that smoothly follows the player even after the player loops.

  • Integrated audio into the game separating the layers of the tracks so they could be added in as the player loops.

  • Designed 10 creative levels that force the player to use the mechanic to create their own level that they then need to platform off of.

  • Play Groovy Loops here.

Cargo Bay


This is a Physics based tower defense game where you change the direction of the ships gravity field to smash cargo into invading robots.

  • Tools: Made with Unity and C#.

  • Time: 1 week.

  • Role: Solo Game Designer and Programmer.



  • Manipulated the physics and properties of objects in the scene to create unique player controls.

  • Designed an intuitive UI to help the player understand the unique game control (gravity direction change and not gravity going towards the mouse).

  • Used scriptable objects to design enemy waves.

  • Play Cargo Bay here.